Portal Environment & Capabilities
The
Visualization Portal and facilities like it are commonly referred
to as virtual reality rooms or immersive environments.
The term 'virtual reality' was coined in 1989 by Jaron Lanier
(founder of VPL Research) and referred to the ability to immerse
a person in an artificial, computer-generated, three-dimensional
world. A variety of methods of achieving immersion have been
developed, each with inherent strengths and weaknesses. The
spherical screen used in the Portal offers a good balance between
immersion (it provides a moderate amount) and visibility for
a larger audience (up to 45 people).
Along with the large spherical screen, the Portal offers high
performance computing for running and displaying large datasets.
These two elements - top notch display and computing technologies
- are key to successfully displaying a diverse set of models
and applications that showcase ongoing research at UCLA. And
for the Portal to continue to be successful it is necessary
to keep both up to date.
The computing infrastructure has already undergone one major
upgrade, and the next one currently being research and planned.
The display system will undergo its first major upgrade in
Winter 2004 with new projectors and control systems. This will
result in images that are clearer, brighter and have better
color integrity than are currently possible in the Portal.
Integrated Virtual Reality Display
The key element of the Visualization Portal is an immersive
virtual reality display. The system uses three ceiling-mounted
projectors to display images on the 160 x 40-degree spherical
screen (24 feet in diameter, 8 1/2 feet high). This allows
up to three simultaneous images (up to 1280 x 1024 pixels each)
to be displayed - for example one video- taped image, a PowerPoint
presentation, and a computer simulation. A single image can
be created across all three screens by overlapping the three
images and blending the edges together, resulting in a 3520
x 1024 pixel seamless display.

Stereo 3-D Visualization
The Portal supports the display of 3-D objects and virtual
environments using active stereo equipment from StereoGraphics,
Inc. This type of technology has been successfully used for
many years in diverse fields and has proved invaluable for
UCLA researchers in Astronomy, Chemistry, Plasma Physics and
other disciplines.
System Control
Equipment to control lighting, sound, computers, video, and
networking is housed in the Portal's control room. An SGI Origin
3400 is available for presentations in the Portal as well as
for development work
in the lab.
Auxiliary computers, VCRs, sound equipment, and teleconferencing
units
can be moved to the Portal floor. Communication between the
control room and the Portal is possible via an area microphone
and sliding window.
Computing
The primary computer used in the Portal is an SGI Origin 3400,
with three graphics pipes and 12 processors. Each graphics
pipe has 1 GB of memory dedicated for textures, and the system
has 6 GB of main memory. The SGI offers a good balance between
raw computing power, the ability to process complex graphics,
and the quality of the output displayed on the screen. It uses
proprietary technologies.
The Portal also has standard Microsoft Windows and Apple OS
X-based machines for web browsing, PowerPoint slide shows,
and other tasks. They have the ability to drive all three of
the Portal projectors but at this point the separate screens
can't be blended into a single image using these machines.
Experimentation continues with "clustered" solutions
that use off-the-shelf PCs. The advantages over proprietary
technologies are the rapid advances in speed - both primary
processing (CPU) and graphics processing - and much lower costs.
But those advantages come with a price. It is much more complex
to run the same application and data on many separate computers
and to keep the separate machines synchronized while running
a complex dataset.
Connectivity
All of the Portal's networking equipment is managed with a
Cisco gigabit switch and router. Access from the Portal to
remote sites is achieved via the ATS gigabit connection to
the campus backbone network and to the CalREN and Abilene 10-gigabit
networks for off-campus connections.
The SGI Origin uses dedicated fiber to carry its video, serial
ports, keyboard and mouse using Lantronix VDE technology. While
the fiber run is only about 50 meters, it's possible to send
these signals with no noticeable latency for distance of up
to 10,000 meters.
Portal Layout
The Portal space is designed with maximum flexibility to support
a wide variety of uses. Seating can be arranged for an intimate
experience of up to 24 guests, or expanded to accommodate 45
guests for a lecture or presentation. A conference table can
be placed up front for collaborative work sessions or in the
rear for discussions after a presentation. The space can also
accommodate a small theater presentation in which the immersive
zone becomes an open stage with the audience looking in.

Lighting and Sound
Quality lighting and sound were critical elements in the design
of the Portal. Color and lighting are used to minimize reflection
on the screen. Acoustical treatment of the walls and ceiling
help attenuate the sound reflected from the hard spherical
surface. Voice amplification is separate from the 5/1 surround
sound. Assistive listening is provided for people with disabilities.
Sonification of Models
An area of ongoing research is learning how adding sound to
various models can aid both researchers and audiences who view
those models. ATS is using a sophisticated Sound
Server that communicates with vrNav and
can play an appropriate sound based on the
position inside a given model. The sound intensity behaves
much as one would expect in the real world, sounding louder
as one gets closer to the source and softer as one moves away.
This has been used with great success in an architectural
model of a medieval basilica, Santiago
de Compostela, allowing one to experience what the Cathedral
might have sounded like, as well as what it might have looked
like in the early
13th century.
Visit the Portal
The Visualization Portal is an entryway into much of the research
and instruction being done at UCLA. It is both a research tool,
in which people can develop their work, and a presentation
facility which can be used to most dramatically present that
work. In the Portal, audiences can hear, see and otherwise
experience information through a theater that was designed
to highlight and enhance the presentation of information.
The Visualization Portal supports a range of applications and disciplines. Researchers have made these available for demonstration of the Portal's capabilities. Thursday sessions are informal, and depending on the audience size we can customize the presentation to your interests. Reservations required, see our events page to RSVP to an upcoming Informal demo.
Outside Groups: The purpose of the Visualization Portal is to support UCLA Research and Education. We receive numerous requests for visits from K-12 classes and other visitors, unfortunately we do not have the resources to support all of these requests. Thanks to generous support from the Steinmetz Foundation, the Experiential Technologies Center (ETC) is able to host a limited number of educational outreach events per quarter. ATS will also support requests initiated by UCLA faculty members who are working directly with K-12 teachers supporting their curriculum. Thank you for your interest. If you are interested in bringing a class or group to the portal, you may send a request to events@ats.ucla.edu; we will add your name to our waiting list.
For directions to the Portal, see: http://www.ats.ucla.edu/location.htm
NOTE: Photos are routinely taken in the Portal. If you do
not want to be part of these photos, please notify the photographer
or the person doing the Portal demonstration.