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UCLA’s Visualization Portal presented one of the first
truly “mixed” virtual reality performances, where live performers – the singing
group UCLA Sounds - were placed acoustically in a virtual model of the medieval
cathedral Santiago de Compostela. The model of Santiago de Compostela was
created for Professor John Dagenais, Spanish and Portuguese, as a teaching aid
for a course on medieval literature inspired by the pilgrim route.
The concert was not simply a matter of adding reverb to the
voices of the singers with the model serving as a static backdrop for the
singers, but rather an attempt to create a living, breathing virtual soundscape
through dynamic, immersive sound spatialization.
The performance was a showcase for David Beaudry's sound
server, an audio application for real-time audio processing for virtual reality,
performance and computer gaming which has been in development for three years at
Academic Technology Services. The approach David has taken with his sound server
differs significantly from current and past approaches to sound for virtual
reality in that the concern is not so much with replicating the physical
acoustics of the space (which is a secondary concern), but rather a more dynamic
approach to actual content - what makes up the soundscape of a particular model
and how to make this soundscape as engaging, dynamic, and performative as
possible. In other words, the specifics of the acoustics are sacrificed in
exchange for a more robust engaging experience.
For the concert, David, who also functioned as the lead
sound designer for this project, and undergraduate Theater student Ben Story,
created four scenes in which the singers performed. The concert started with the
singers in a room outside the Portal. Virtually the men were place on the altar
and the women in the choir. As the audience entered the cathedral from the east
entrance, the audience was able to experience what it would have sounded like
entering and moving through the cathedral.
Immediately the cathedral came to life. The virtual
placement and spatialization of the singers (all done with real-time audio
processing with only 40 milliseconds of latency between sound coming into the
microphone and leaving the speakers) was especially obvious since the musical
material featured many 'call-and-response' pieces between the two choirs.
The second scene brought the audience outside to explore
the town surrounding the cathedral. The singers were physically located behind
the audience, much like a group of minstrels following a crowd as they strolled
through the town. This scene featured secular vocal and instrumental works.
The third scene brought the audience back into the
cathedral. The singers were then physically placed in front of the audience,
although virtually they were in the balcony overlooking the altar and choir. For
the last scene the singers left the physical space of the Portal. Virtually the
women were placed near the altar finishing with a couple of high pitched
liturgical pieces. The men were positioned outside the cathedral singing a
secular pilgrim marching song. As visitors left the cathedral they could not
only hear the spatialization of the two groups, but also the difference in
acoustics between the women (who were in church) and the men (who were outside).
This effect provided a dramatic recessional and conclusion to a wonderful, and
one-of-a-kind concert.
After the concert, the same sound server was used to run a
new sound model of the cathedral. Here David and Ben tried to replicate what it
would have sounded like in the cathedral, with crowds of pilgrims milling about
the church, singers (both liturgical and secular), as well as sounds of people
and markets in the surrounding town.
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